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NBA 2K15 Hardware Performance Tested

NBA2K15 2015-03-30 21-42-10-07-crop The newest installment of the NBA 2K series, NBA 2K15 fixed the flaws of the 2K14 and improved the overall gameplay as well as the graphics. It brings players closer to real life action with how they react, shoot, and their movement were like the real players.  Visually, the game has better textures, lighting, reflections, facial expressions and cloth movement.

 

Test System & Requirements

 

Minimum Requirements Recommended Requirements Test System
Processor Intel Core 2 Duo E4400 2.0 GHzAMD Athlon 64 X2 Dual Core 4000+ 2.1 GHz Intel Core i7-860 2.8 GHz Quad-CoreAMD FX-8120 3.1 GHz 8-Core Intel i5-3470 3.2 GHz Quad-core (3.4 GHz Boost)
Memory 2GB RAM 4 GB RAM 2GB 4GB 8GB DDR3 1600MHz
Video Card /Video Memory AMD Radeon HD3600 512MBnVidia GeForce 8600GT 512MB AMD Radeon R7 260X 2GBnVidia GeForce GTX 750Ti 2GB AMD Radeon R9 270 2GB DDR5
AMD Radeon HD 7750 1GB DDR5
nVidia GeForce 9600GT 512MB DDR3
Intel HD 2500
Driver Version AMD Catalyst 15.3 BetanVidia Forceware 341.44Intel HD 2500 Graphics 10.18.10.4176
Operating System / DirectX Windows 7 32-bitDirectX 10.1 Windows 7 64-bitDirectX 11 Windows 7 SP1 64-bitWindows 8.1 64-bit

 

The minimum requirements are really low for this generation. The requirements are from 2007-2008 generation of hardware – from processors to video cards. The recommended requirements, on the other hand, require new generation of video cards with 2GB of video memory. The recommended processors doesn’t need to be current-gen, requiring only first generation of Intel Core i7 and an 8-Core AMD FX CPU; but these processors have one thing in common – they both have more than 4 cores or threads.


Benchmarking Procedure

The tests were done with Intel i5-3470 with boost enabled up to 3.4GHz, XFX AMD Radeon R9 270 2GB DDR5, and Kingston 8GB DDR3 1600 Mhz, with every settings set to its highest value at 1920×1080 resolution with vsync and replays off, and camera mode set to Broadcast Stadium. I used FRAPS to get the frames per second and the benchmark is an offline quick game and the sequence is 60 seconds long starting right after the jump ball. The game is limited to 120fps even with vsync off. Results are rounded to whole numbers.

 

 

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