NBA 2K15 Hardware Performance Tested
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The newest installment of the NBA 2K series, NBA 2K15 fixed the flaws of the 2K14 and improved the overall gameplay as well as the graphics. It brings players closer to real life action with how they react, shoot, and their movement were like the real players. Visually, the game has better textures, lighting, reflections, facial expressions and cloth movement.
Test System & Requirements
|Minimum Requirements||Recommended Requirements||Test System|
|Processor||Intel Core 2 Duo E4400 2.0 GHzAMD Athlon 64 X2 Dual Core 4000+ 2.1 GHz||Intel Core i7-860 2.8 GHz Quad-CoreAMD FX-8120 3.1 GHz 8-Core||Intel i5-3470 3.2 GHz Quad-core (3.4 GHz Boost)|
|Memory||2GB RAM||4 GB RAM||2GB 4GB 8GB DDR3 1600MHz|
|Video Card /Video Memory||AMD Radeon HD3600 512MBnVidia GeForce 8600GT 512MB||AMD Radeon R7 260X 2GBnVidia GeForce GTX 750Ti 2GB||AMD Radeon R9 270 2GB DDR5|
AMD Radeon HD 7750 1GB DDR5
nVidia GeForce 9600GT 512MB DDR3
Intel HD 2500
|Driver Version||AMD Catalyst 15.3 BetanVidia Forceware 341.44Intel HD 2500 Graphics 10.18.10.4176|
|Operating System / DirectX||Windows 7 32-bitDirectX 10.1||Windows 7 64-bitDirectX 11||Windows 7 SP1 64-bitWindows 8.1 64-bit|
The minimum requirements are really low for this generation. The requirements are from 2007-2008 generation of hardware – from processors to video cards. The recommended requirements, on the other hand, require a new generation of video cards with 2GB of video memory. The recommended processors don’t need to be current-gen, requiring only the first generation of Intel Core i7 and an 8-Core AMD FX CPU; but these processors have one thing in common – they both have more than 4 cores or threads.
The tests were done with Intel i5-3470 with boost enabled up to 3.4GHz, XFX AMD Radeon R9 270 2GB DDR5, and Kingston 8GB DDR3 1600 Mhz, with every setting set to its highest value at 1920×1080 resolution with v-sync and replays off, and camera mode set to Broadcast Stadium. I used FRAPS to get the frames per second and the benchmark is an offline quick game and the sequence is 60 seconds long starting right after the jump ball. The game is limited to 120fps even with v-sync off. Results are rounded to whole numbers.
Individual Settings and Benchmark
Anti-aliasing removes the jaggedness of the sideline, corners, and edges of the player’s body and of the shot meter. The hair also looks better with higher anti-aliasing value. With a maximum value of 8 and 16 for Level and Quality, the frames per second number is 68, but turning it down to its lowest value of 1 and 0, the frames per second is 113, almost double of 68. The visual improvement is visible from Level 1 Quality 0 to Level 4 Quality 4. Higher than that is not much of an improvement, but the performance is still diminishing as you go higher.
Recommended Setting: Level 2, Quality 4
Texture Detail Level
Up-close, you will see the improvement on the player’s face – eyebrows, mustache, and the overall textures are finer. On the floor, the baseline and NBA paint are clearer, but improvements on the player itself are not visible. The frames per second are the same across all values. This is the only setting that needs the game to be restarted before it takes effect.
Recommended Setting: High
Player Detail Level
There are no visible improvements or changes across all settings, but the performance dropped on high – from 72 on low and medium to 68 on high.
Recommended Setting: Low
Crowd Detail Level
Crowd Detail Level controls the quantity of crowd audiences – the higher the value, the more audience. The frames per second is only up by 1 on medium, 69 and 68 on high. Setting it to low the frames per second is up to 75.
Recommended Setting: Low
Special Effects adds extra lighting and reflections on the game. Turning it off removes the reflection of players and objects on the floor. Turning it off also boosts the performance from 68 to 97 frames per second.
Recommended Setting: Off
Shader Detail Level
Shader Detail, like the Special Effects, adds lighting on the scene; but turning it to low reduced the fps from 68 to 57.
Recommended Setting: High
Aspect Ratio Correction
Aspect Ratio Correction adjusts the image according to the aspect ratio of the monitor to avoid the stretching of the image.
Camera Mode lets you select different views of the game. I only tested 3 camera modes and each mode has a different performance output.
The game doesn’t have presets on video settings, so I made my own presets, including a custom preset based on my recommended setting.
|Aspect Ratio Correction||On||On||On|
|Texture Detail Level||Low||High||High|
|Player Detail Level||Low||High||Low|
|Crowd Detail Level||Low||High||Low|
|Shader Detail Level||Low||High||High|
On normal view, differences among presets are not noticeable, except for the reflections on the floor on High preset. Also you will not notice the difference on the crowd because you are focused on the players. Up close, differences are more noticeable. The hair looks better and the body edges are smoother. Floor paint also looks sharper. On the performance, High preset has 68 frames per second while Low and Custom are both 120, but Custom preset looks better than Low preset.
Video Card Performance
With all settings set to its maximum value, the GPU average about 98%and video memory reached 1.6 GB, just right for the recommended requirements of 2GB.
At 1920×1080 resolution, the R9 270 showed no problem on the performance with 68 fps on High and 120fps both on Low and Custom which is the cap fps of the game. The HD 7750 is very playable on Low and Custom presets but can’t reach the playable fps of 30 with only 27 fps on High preset. Lastly the 9600GT is only playable on Low preset with 44 fps.
Lowering the resolution down to 1366×768, the HD 7750 becomes playable on High with 42fps and the 9600GT is now playable on Custom preset with 31fps, but still not playable on High preset with only 16fps. The Intel HD2500 is not playable even on Low with only 15fps.
The CPU utilization averaged 55% with 4 cores and 70% with 2 cores. If you have a quad-core CPU, higher clock speed doesn’t change anything on the performance – the frames per second are the same from 2.0 GHz to 3.4 GHz. But if you have a dual-core CPU, a higher clock means better performance – from 19 fps on 2.0 GHz to 52 fps on 3.6 GHz.
NBA 2K15 used 1.78 GB of memory and 2.8 GB with the operating system and other software. Increasing RAM doesn’t improve the performance significantly, only 2 fps improvement from 2 GB to 12 GB.
Windows 8 Performance
It doesn’t matter whether you are gaming Windows 7 or Windows 8, both OS have the same 68 fps on the performance.
With high-quality textures, realistic sweat, muscle tone, cloth movement, collision detection, and facial expressions, NBA 2K15 is by far the best-looking sports game to date. If you have the recommended system, you can set the graphics to the maximum values with no problems and still get very playable performance.
Both a quad-core processor and a high-end video card are very significant factors to improve the game’s performance. If you only have one of them, don’t expect to play with maximum graphics without performance issues – you need both at the same time. More so if you only have the minimum system. We see it on our tests that the minimum required processor and video card will not give you a playable experience unless you turn down the graphics to a minimum including the resolution.
This game is sensitive to timing, a split second delay will mess up your shooting so as to your overall gaming experience. If you are wondering what upgrade to you choose from, between processor and video card for this game, it’s safe to say that a video card upgrade will guarantee you better performance.