Test

Low End PC Performance Guide: Tomb Raider

Shadows

Shadows - Off
Shadows - Normal

Turning off shadows will give you additional frames per second but will make the scene unrealistic. I recommend to set this on normal.

 

Shadow Resolution

Resolution - Low
Resolution - Normal
Resolution - High


Shadow resolution setting improves the overall quality of shadows. With low, shadows are blurry. Setting it to normal and high makes the shadows sharper. The quality between normal and high are indistinguishable but high has better performance. I recommend to set this on High.

 

Level of Detail

Level of Detail - Low
Level of Detail - Medium
Level of Detail - Normal
Level of Detail - High
Level of Detail - Ultra


Level of Detail controls how objects and terrain would look like. The higher the setting, objects and terrain are more detailed. I recommend  Medium for this setting.

 

Reflections

Reflections - Off
Reflections - Normal
Reflections - High


The reflections on water doesn’t turns off and I couldn’t recognize any differences among values (Off, High, Normal) and their performances are all the same. Since this setting doesn’t make any changes, we can turn this off.

 

Depth of Field

Depth of Field - Off
Depth of Field - Normal
Depth of Field - Ultra


Depth of Field makes the distant objects blurry and fuzzy, but only on Normal. Turning it to High turns it off. We can turn this off. It’s a personal preference, other like the blurry effect, others don’t.

 

Screen Space Ambient Occlusion

SSAO - Off
SSAO - Normal
SSAO - Ultra


This setting adds shadows on objects. Performance hits are minimal but I recommend to set this on Normal.

 

Post Processing

Post Process - Off
Post Process - On
Post Process - Off
Post Process - On


Post Process adds additional lighting effects. Lamps and fire produce more light, thus creating more shadows. Performance hit is minimal and I recommend to turn this on.

 

Tessellation

Tessellation - Off
Tessellation - On
Tessellation - Off
Tessellation - On


Tessellation is more noticeable on rocks. The performance hit is a little high and I recommend to turn this off.

 

High Precision

High Precision - Off
High Precision - On


High Precision puts more pixels on a given space or object making the object more detailed, but in this case we didn’t see any visual difference and the performance are all the same.

 

Presets

Based on quality/performance observation, I formulated our Custom preset to get the best visual quality possible while still having enough frames per second to play the game well.

 LowNormalHighUltraUltimateCustom
Texture QualityLowNormalHighUltraUltraUltra
Texture FilterBilinearAnisotropic 4xAnisotropic 8xAnisotropic 16xAnisotropic 16xAnisotropic 8x
Hair QualityNormalNormalNormalNormalTressFXNormal
Anti-AliasingOffFXAAFXAAFXAAFXAAFXAA
ShadowsOffNormalNormalNormalNormalNormal
Shadow ResolutionLowNormalHighHighHighHigh
Level of DetailLowNormalHighUltraUltraMedium
ReflectionsOffNormalHighHighHighOff
Depth of FieldOffNormalNormalUltraUltraOff
SSAOOffNormalNormalUltraUltraNormal
Post ProcessingOffOnOnOnOnOn
TessellationOffOffOffOnOnOff
High PrecisionOffOffOffOnOnOff
Preset - Low
Preset - Normal
Preset - High
Preset - Ultra
Preset - Ultimate
Preset - Custom

 

preset-performance

Our Custom preset looked like another preset with visual quality comparable to Ultra preset with less smoke and less detail on objects, but the performance is way better than Ultra and a little better than Normal preset. We improved the performance without losing much visual quality. Knowing which settings to turn on and off is really helpful, especially for those who doesn’t have monster gaming rigs.

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