AnandTech: “AMD TRX80 and WRX80 Chipsets don’t Exist”

In the run-up to the Ryzen Threadripper 3000-series launch, every other tech site on the web reported that AMD planned not only one, but three new chipsets for the new platform. In addition to the TRX40, there was also talk of a TRX80 and WRX80 chipset along with speculation about what enhanced features these would bring to upcoming Threadripper motherboards – most notably eight memory channels instead of four.

However, now the reputable tech site AnandTech has been in touch with sources and reports that the TRX80 and WRX80 do not exist. The sources claim that they have never heard these two acronyms before, despite the fact that they were first listed with the USB-IF standardization body, which is behind the USB standard.

At the same time, it cannot be ruled out that the TRX80 and WRX80 eventually will exist, but that they are far ahead in time. Perhaps very far ahead. Anandtech also writes that its sources have insight into launches that are currently planned for up to 6-9 months in the future and also some knowledge of what’s in store for the next year and a half. 

One possibility is that the TRX80 and WRX80 actually exist, but that AMD is holding on to these for a later date, such as a future launch of the Ryzen Threadripper 4000 “Genesis Peak” platform based on the Zen 3 architecture.

AnandTech also takes the opportunity to dispell another rumor concerning Intel’s upcoming “Comet Lake” with up to 10 cores for consumers. According to the site’s reporter, only the LGA 1200 socket is scheduled for launch, while a rumored LGA 1159 socket does not exist either.

The rumors regarding an LGA 1159 socket apparently stems from data that Comet Lake with up to 8 cores uses the same silicon as today’s Coffe Lake Refresh. Early samples sent to partners, therefore, used an LGA 1150 socket, while Comet Lake in the Core 10000 series is released for the LGA 1200.

Jesper Berg
Jesper Berg

I got started with PC building in the 3dfx Voodoo era somewhere back in the 1990s, and have been writing for tech publications for a bit more than a decade. In other words old enough to have lost count of the times PC gaming has been pronounced dead.

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