Low End PC Performance Guide: Borderlands 2

The first Borderlands is a big success, thanks to its massive world with variety of creatures, the bazillion guns, comic-style graphics, and its humor. Gearbox Software released Borderlands 2 with more from the first one, with new characters and little customization. Like the first one, it also uses heavily modified Unreal Engine 3, but with the addition of Physx effects, meaning you have more and realistic effects like cloth, blood, fluids, and explosions, available only with NVIDIA video cards.

 

TEST SYSTEM AND REQUIREMENTS

Our system scored P4766 points in 3DMark Vantage with 3802 GPU score and 20083 CPU score at Performance preset.

 TEST SYSTEM

MINIMUM REQUIREMENTS

  Borderlands 2Borderlands 1
ProcessorIntel Celeron G550 2.6 GHz Dual-core2.4 GHz Dual-core2.4 Ghz or equivalent processor
Memory2GB DDR3 1600MHz2GB1GB
Video CardnVidia GeForce 9600GT 512MB DDR3 (Green Edition)nVidia GeForce 8500GTGeforce 7 series / Radeon HD 2400
Driver / Patch versionnVidia Forceware 306.97  
Operating SystemWindows 7 SP1 64-bitWindows XP SP3, Windows Vista SP2 or Windows 7 SP1Windows XP

 

If you have played the first Borderlands with minimum requirements, you need to upgrade a little to play the second one; it’s been three years since.

 

IMAGE COMPARISON AND PERFORMANCE

All of the tests were initially set with the processor’s stock clock, 2GB of RAM, and with GeForce 9600GT. Within the game’s settings, Field of view set to 90, Vsync set to off and Framerate set to unlimited. We used 90–second Fraps up to three times (3x) to measure the frames per second from “Sawtooth Cauldron” level. Below is our benchmarking scene.

All tests were done with lowest settings at 1280×720 resolution.

 

The following is the image comparison of each setting along with its graph showing its performance impact.

Anisotropic Filtering

Filtering - Off
Filtering - 2x
Filtering - 4x
Filtering - 8x
Filtering - 16x

Filtering makes the ground texture more crispier and the paint in the middle of the road, becomes more visible. Turning this to 16x made no evident performance impact and we recommend to set this to either 8x or 16x.

 

Bullet Decals

Decals - Off
Decals - Normal
Decals - High

There’s no visible difference between High and Normal settings. Turning this off remove the holes created by the bullets. The performance impact is minimal and we recommend setting this to Normal.

 

Foliage Distance

Foliage - Near
Foliage - Far

The difference is very visible, turning this setting to Near removes the grasses from afar and only shows that are near. The performance impact is very minimal and we recommend setting this on Far.

 

Texture Quality

Texture - Low
Texture - Medium
Texture - High

Texture Quality setting controls how the surfaces would look like. Setting this to Medium made the surfaces sharper and other details clearer. Setting this to High made it even sharper . There are no significant difference among the settings and we recommend setting this to High.

 

Game Detail

Detail - Low
Detail - Medium
Detail - High

There are no visible differences among the settings and the performance impact is negligible. We recommend setting this to Low since there’s no visible change on the scene.

 

Ambient Occlusion

Occlusion - Off
Occlusion - On
Occlusion - Off
Occlusion - On

Ambient Occlusion gives additional shadows on corners and objects. Turning this On reduces the performance by 8 frames per second and we recommend turning this Off to boost the performance.

 

Depth of Field

Depth of Field - Off
Depth of Field - On
Depth of Field - Off
Depth of Field - On

Depth of field adds cinematic look when aiming on iron sights. It blurs those in background except to where you are aiming. Turning this On made a 4fps deduction on the performance and we recommend setting this to Off.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.