DOTA 2 is built on Valve’s Source engine, the same engine that powered the Half-Life 2 and Left 4 Dead series, modified and customized for top-down strategy gameplay. The looks are definitely a lot better than the original DOTA. There are also a lot of detail settings, mostly can be toggled on/off. Now we will perform different tests to see if DOTA 2 is as resource-friendly as the previous games developed using Source engine.
Test System & Requirements
|Test System||Minimum Requirements|
|Processor||Intel i5-3470 3.GHz Quad-core (3.4 – 3.6 GHz Boost)||Intel dual core or AMD at 2.8 GHz|
|Memory||2GB, 4GB DDR3 1600MHz||4 GB RAM|
|Video Cards||AMD Radeon HD 7750 1GB DDR5, nVidia GeForce 9600GT 512MB DDR3, nVidia Geforce 8400GS 512MB DDR2, Intel HD 2500 Graphics||ATI/AMD Radeaon HD2600/3600, nVidia GeForce 8600/9600GT|
|Drivers||AMD Catalyst 14.3 Beta 1, nVidia Forceware 335.23 WHQL, Intel HD Graphics 15.28 Intel HD 2500 Graphics 15.33|
|Operating System / DirectX||Windows 7 SP1 64-bit, Windows 8 64-bit||Windows 7, DirectX 9.0c|
The minimum requirements are not as demanding as recently released titles like thief or Battlefield 4. With these kind of requirements I believe that everyone can play this game. Our test system consists of midrange components Intel i5 and AMD HD 7750, but we will also test the i5 with core disabled and older cards like the 9600GT and 8400GS, and Intel graphics to see if a video card upgrade is necessary.
Our default hardware for all of the test consists of Intel i5-3470, AMD HD7750, and 6GB DDR3 1600MHz RAM. The default quality settings are set to all low/off, Render Quality at 100%, and with Vsync off. Changes to hardware and quality settings will be stated for each test. We also set “fps_max 500” at console to remove the 120fps limit even with Vsync off.
Our benchmark sequence is 90 seconds long from a replay using FRAPS to get the frames per second.