Crysis Remastered Trailer & Launch Date Announced

The old “But can it run Crysis” meme appears to be becoming a thing yet again, as the developer Crytek is getting ready to launch Crysis Remastered – an updated version of the 2007 game, which is expected to tax even current high-end hardware. Crytek has added brand new resources to the game in the form of high-resolution textures and ray-tracing. A new tech trailer preview from the developer showcases what the remastered version looks like compared to the original.

Crysis Remastered - Tech Trailer Preview

Crytek’s original version of the futuristic first-person shooter was released in 2007. The game’s Cryengine 2 engine delivered visuals that were considered very impressive at the time and also quite demanding even for high-end graphics cards. Hence the question “But can it run Crysis?”. In the remake, the developers have updated lighting, added 8K-resolution textures as well as reflections using ray tracing, which ensures that Crysis will once again be able to put modern hardware to the test.

Crysis Remastered was originally confirmed a few months ago and it will arrive for PC, PS4, Xbox One in September. It is also available right now for the Nintendo Switch but for obvious reasons, this version is not as technically advanced as the others.

On its website, Crytek points out that the game’s ray tracing functions are not exclusive to players using Nvidia’s high-end GeForce RTX graphics cards, but that the feature also works on the Playstation 4 Pro and Xbox One X consoles. In these cases, the game engine uses software-based ray tracing. As for the PC version, Nvidia RTX GPUs will enable both ray tracing and DLSS via hardware. There is no mention of whether AMD GPUs on a PC will be able to use the software-based alternative.

f you want to explore the tropical island setting in Crysis again (or for the first time) in its updated form, Crysis Remastered will arrive on PC/Windows on September 18 in the Epic Games store for $29.99 or €29.99.

Jesper Berg
Jesper Berg

I got started with PC building in the 3dfx Voodoo era somewhere back in the 1990s, and have been writing for tech publications for a bit more than a decade. In other words old enough to have lost count of the times PC gaming has been pronounced dead.

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