AMD Radeon R7 360
Get greater than 60 fps gaming performance at 1080p or 1440p, ultra-settings, in popular online games with visual realism that doesn’t sacrifice performance. Game at 1080p, or at quality that rivals 1440p with your 1080p display, all thanks to AMD’s Virtual Super Resolution (VSR). Play with no tearing or stuttering with AMD FreeSync technology.
The ethereal rift has opened, and the new hero Underlord is now playable in Dota 2. Bringing with him a new Post-Game Summary feature filled with detailed match info, and the addition of Teammate Stats to your profile, the leader of the Abyssal Horde stomps his way into the lanes in today’s update to complete the roster of established heroes.
Paragon – a new MOBA Game from Epic Games powered by Unreal Engine 4 – is now in Open Beta. Paragon is very different from your traditional MOBA games like DOTA 2 or League of Legends. It uses the third-person above- the-shoulder view instead of top-down or RTS view. It also uses cards and decks instead of items, and some other customization and in-game mechanics. By using Unreal Engine 4, Paragon has the best graphics among MOBA games, making this game an interesting benchmarking subject.
The International 2016 is the sixth annual edition of The International. The tournament will be hosted in Seattle for the fifth consecutive year; it is the third consecutive year that the Main Event takes place at KeyArena, a multi-purpose arena in Seattle Center with a total seating capacity of over 17,000.
WATCH the DOTA 2 The Internal 2016 live on the following links:
DOTA 2 got its major update with Reborn which is powered by the Source 2 Engine. New interface, new ways to communicate, new ways to play with Custom Games, are among the major changes of the game. Several graphical settings were also added like Normal Maps and High Quality Dashboard. The engine has its version of physics and cloth systems and supports OpenGL natively. It also capable of, according to Valve, driving modern machines to their limits and can take advantage of available CPU Cores, 64-Bit Operating Systems and memory, while still playable on older hardware. Our first DOTA 2 benchmarks showed that DOTA 2 is playable even on lower hardware. Now we test DOTA 2 Reborn and see how it performs on different kind of systems.
The newest installment of the NBA 2K series, NBA 2K15 fixed the flaws of the 2K14 and improved the overall gameplay as well as the graphics. It brings players closer to real life action with how they react, shoot, and their movement were like the real players. Visually, the game has better textures, lighting, reflections, facial expressions and cloth movement.
DOTA 2 is built on Valve’s Source engine, the same engine that powered the Half-Life 2 and Left 4 Dead series, modified and customized for top-down strategy gameplay. The looks are definitely a lot better than the original DOTA. There are also a lot of detail settings, mostly can be toggled on/off. Now we will perform different tests to see if DOTA 2 is as resource-friendly as the previous games developed using Source engine.
Based on heavily modified Unreal Engine 2.5 with Havok Physics, Ubisoft with cooperation of NVidia, Splinter Cell: Blacklist now supports DX11 features like Tessellation, HBAO+, and NVidia’s TXAA (Temporal Anti-Aliasing). The game also offers supplementary graphics menu – more modes for anti-aliasing (FXAA,MSAA, SSAA) and ambient occlusion (Field AO, SSAO, SSAO+, HBAO), texture quality and filtering, and parallax mapping. With these features, you can create a modern, nice looking game. Can these features hide the true face of an aging engine?
The sequel to Metro: 2033, Metro: Last Light continues the story in the personality of Artyom once more. Built in heavily modified 4A Engine, the developer was able to render breathtaking visuals and include additional in-game enhancements like nVidia Physx and Supersampling Anti-aliasing. But with these visual enhancements, does this mean a higher system is required? Metro: 2033 offered great visuals at its time but cripples almost every system. We are hopeful that Last Light is now optimized and scales down to low-end systems. We will see.
The newest game from the Tomb Raider franchise – the 10th in the franchise, a reboot telling how Lara Croft became Tomb Raider and doesn’t carry any of the storyline from the previous games. This is the fourth Tomb Raider game developed by Crystal Dynamics, and they used a heavily modified and updated Crystal engine, the engine they used in Tomb Raider Underworld and Guardian of Light. As a result, the game now supports DX11 features like hardware tessellation, super-sample anti-aliasing, and the new TressFX developed by AMD – a hair physics effects rendering a realistic hair animation. Continue reading →