DOTA 2 got its major update with Reborn which is powered by the Source 2 Engine. New interface, new ways to communicate, new ways to play with Custom Games, are among the major changes of the game. Several graphical settings were also added like Normal Maps and High Quality Dashboard. The engine has its version of physics and cloth systems and supports OpenGL natively. It also capable of, according to Valve, driving modern machines to their limits and can take advantage of available CPU Cores, 64-Bit Operating Systems and memory, while still playable on older hardware. Our first DOTA 2 benchmarks showed that DOTA 2 is playable even on lower hardware. Now we test DOTA 2 Reborn and see how it performs on different kind of systems.
The newest installment of the NBA 2K series, NBA 2K15 fixed the flaws of the 2K14 and improved the overall gameplay as well as the graphics. It brings players closer to real life action with how they react, shoot, and their movement were like the real players. Visually, the game has better textures, lighting, reflections, facial expressions and cloth movement.
DOTA 2 is built on Valve’s Source engine, the same engine that powered the Half-Life 2 and Left 4 Dead series, modified and customized for top-down strategy gameplay. The looks are definitely a lot better than the original DOTA. There are also a lot of detail settings, mostly can be toggled on/off. Now we will perform different tests to see if DOTA 2 is as resource-friendly as the previous games developed using Source engine.
Based on heavily modified Unreal Engine 2.5 with Havok Physics, Ubisoft with cooperation of NVidia, Splinter Cell: Blacklist now supports DX11 features like Tessellation, HBAO+, and NVidia’s TXAA (Temporal Anti-Aliasing). The game also offers supplementary graphics menu – more modes for anti-aliasing (FXAA,MSAA, SSAA) and ambient occlusion (Field AO, SSAO, SSAO+, HBAO), texture quality and filtering, and parallax mapping. With these features, you can create a modern, nice looking game. Can these features hide the true face of an aging engine?
The sequel to Metro: 2033, Metro: Last Light continues the story in the personality of Artyom once more. Built in heavily modified 4A Engine, the developer was able to render breathtaking visuals and include additional in-game enhancements like nVidia Physx and Supersampling Anti-aliasing. But with these visual enhancements, does this mean a higher system is required? Metro: 2033 offered great visuals at its time but cripples almost every system. We are hopeful that Last Light is now optimized and scales down to low-end systems. We will see.
The newest game from the Tomb Raider franchise – the 10th in the franchise, a reboot telling how Lara Croft became Tomb Raider and doesn’t carry any of the storyline from the previous games. This is the fourth Tomb Raider game developed by Crystal Dynamics, and they used a heavily modified and updated Crystal engine, the engine they used in Tomb Raider Underworld and Guardian of Light. As a result, the game now supports DX11 features like hardware tessellation, super-sample anti-aliasing, and the new TressFX developed by AMD – a hair physics effects rendering a realistic hair animation. Continue reading →
Ask a PC specialist or technician on how to make your slow, usually old computer to run faster again and they will advice you a common thing – defrag. Though defragmentation is not the only solution to the problem, fragmentation is a common problem to almost every slow computer. That’s why we see dozens of defragmenters offering solution, some were free, some you need to pay to be able to use its full capabilities. For this article, we will examine some of the most popular free disk defragmenter to help you find which defragmenter is the best.
The first Borderlands is a big success, thanks to its massive world with variety of creatures, the bazillion guns, comic-style graphics, and its humor. Gearbox Software released Borderlands 2 with more from the first one, with new characters and little customization. Like the first one, it also uses heavily modified Unreal Engine 3, but with the addition of Physx effects, meaning you have more and realistic effects like cloth, blood, fluids, and explosions, available only with NVIDIA video cards. Continue reading →
Set 200 years after the events from Oblivion, Skyrim is the next open-world RPG from the Elder Scrolls series. Developed by the same Bethesda Game Studios, it utilizes the new Creation engine exhibiting lush environments, rocky mountains, and realistic weather effects. It also incorporates Havok’s Behavior technology which renders non-playable characters with smoother and lifelike behavior. The game won Best RPG and Game of the Year 2011 awards from various gaming websites.
Built on DICE’s Frostbite 2 engine, the updated version of Frostbite used in Battlefield: Bad Company 2, Battlefield 3 is no doubt is the best looking game in the Battlefield series. The game looks so good it has been nominated in every feature to have the best graphics in 2011. It was so demanding on hardware even DICE stated that it would require SLI/Crossfire setup to run the game at Ultra settings. But how about its scaling on lower systems? Unfortunately, we haven’t seen one article to have tested and discussed this. Continue reading →