dota 2

DOTA 2 Reborn Hardware Performance Benchmark

DOTA 2 got its major update with Reborn which is powered by the Source 2 Engine. New interface, new ways to communicate, new ways to play with Custom Games, are among the major changes of the game. Several graphical settings were also added like Normal Maps and High Quality Dashboard. The engine has its version of physics and cloth systems and supports OpenGL natively. It also capable of, according to Valve, driving modern machines to their limits and can take advantage of available CPU Cores, 64-Bit Operating Systems and memory, while still playable on older hardware. Our first DOTA 2 benchmarks showed that DOTA 2 is playable even on lower hardware. Now we test DOTA 2 Reborn and see how it performs on different kind of systems.

Test System and Requirements

Test SystemMinimum Requirements
Processor Intel i5-3470 3.GHz Quad-core (3.4 – 3.6 GHz Boost) Intel dual core or AMD at 2.8 GHz
Memory2GB, 4GB, 8GB DDR3 1600MHz 4 GB RAM
Video CardAMD Radeon HD 7750 1GB DDR5
nVidia GeForce 9600GT 512MB DDR3
Intel HD 2500
ATI/AMD Radeon HD2600/3600
nVidia GeForce 8600/9600GT
Video DriverAMD Catalyst 15.9 Beta nVidia
Forceware 341.81 WHQL
Intel HD 2500 Graphics 15.33
Operating System / DirectX Windows 7 SP1 64-bit,Windows 10 64-bit,
Linux Ubuntu 15.10 64-bit
Windows 7, DirectX 9.0c

Valve didn’t released a new system requirement for the Reborn / Source 2 engine so we used the previous requirements here; and that’s we will try to find out what could its minimum system requirements. We will also test it on Linux Ubuntu since the new engine supports OpengGL natively.

 

Benchmarking Procedure

For benchmarking the individual settings, we used Intel i5-3470 with boost on, AMD HD7750, and Kingston 8GB DDR3 1600MHz. For the rest of the tests, we switched between AMD R9 270 and GeForce 9600GT because the AMD HD 7750 died along the way, so take a closer look on each graphs. We also set “fps_max 500” at console to remove the 120fps limit even with Vsync off.

Our benchmark sequence is 90 seconds long from a replay using FRAPS to get the frames per second.

Unfortunately, we can’t use our previous benchmarking replay and compare the results because replays are not compatible with different engines – that is Source 1 and 2.


13 Replies to “DOTA 2 Reborn Hardware Performance Benchmark”

  1. Joseph Reyes

    i have a4-4020 3.2ghz and 8gb rams 1600mhz, HD6850 sapphire. WHY CANT DOTA 2 reborn only in 32 fps even in lowest settings. 🙁

  2. Sherwin Gipit

    Im planning on buying a graphics card….my budget is around 4-5kphp…will be playing on 736 reso…
    Cpu:a10-6800k 4.1ghz quadcore
    Ram: 2 x 4GB fury 1866mhz
    I’ll also do dual monitor setup for gaming dota 2 and checking stats..both 736 reso…

    Guys what do you think is the most cost efficient graphics card i can get..im planning on buying it next week. Btw…5kphp is about 130-140$ i think.

  3. Anonymous

    Hello, I’ve a problem with the resolution on Dota 2, in-game while playing the resolution must be 800×600 or lower, I’ve tried to change resolution of desktop and of dota to by rising it at every resolution available but it doesn’t affect ingame resolution, still 800×600.
    Also I’ve tried editting even the file at cfg folder but doesn’t work.
    Please, if any1 know how to solve this problem or has any idea, leave a reply.
    My pc specs are MB: Gigabyte M57SLI S4, CPU Athlon X2 6400+ 3.2Ghz, 6 GB Ram 800Mhz, VGA: GTX 750 Ti inno3D.

    Thanks a lot for any help 🙂

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