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Splinter Cell: Blacklist Low End Performance Guide

Based on heavily modified Unreal Engine 2.5 with Havok Physics, Ubisoft with cooperation of NVidia, Splinter Cell: Blacklist now supports DX11 features like Tessellation, HBAO+, and NVidia’s TXAA (Temporal Anti-Aliasing). The game also offers supplementary graphics menu – more modes for anti-aliasing (FXAA,MSAA, SSAA) and ambient occlusion (Field AO, SSAO, SSAO+, HBAO), texture quality and […]

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